Friday, 25 January 2013

Tutorials

Creating a jump
















go into the content browser, click on actor classes, then click on navagation - teleporter - uttjump pad drag it onto your plain. Once created, right click anywhere on the ground, then choose add actor, then click on add path node, this will be where the character lands after jumping.

creating a portal

















same process just choose uttteleporter.

right click on the teleporter and choose properties, change the url to tele 1and the tag to tele 2 and the opposite for the other teleporter.






Painting textures and sculpting the ground.














Here I am setting up the height map area of which I can use to raise the ground.
Here I am creating a new landscape so I'm able to paint and raise the ground.
ticking use selected object in content browser in the landscape properties.
Here I am creating a new folder for my texture to be stored in.
Here I am setting up the different nodes and texture co-ordinates.







No comments:

Post a Comment